The creature goes through several stages of growth, and ill develop differently depending on the care the player provides, with better care resulting in an adult creature that is smarter, happier, and requires less attention. Mechanics: Upon starting the game, five eggs appear on the screen. The player will choose an egg that will be his pet character. Five eggs contain different characteristics (geek, sporty, rebel, preppy, kind) that are set randomly. The egg will wiggle for several seconds, and then hatch into a small pet.
The player can name the pet; he/she can also care for the pet as much or as little s they choose, and the outcome depends on the player’s actions. Pets have Hunger meter, Happy meter, and Discipline meter to determine how healthy and well behaved the pet is. Filling up the Hunger meter can be achieved by feeding the pet a meal or a snack. Filling up the Happy meter can be achieved by playing “Tumble Bill” with the pet. Discipline meter can be filled by pressing the “Hummer Icon” option when a pet calls for attention but refuses to play or be fed.
The pet will leave droppings around the screen from time to time, ND can become sick if they are not cleaned up. Before the pet goes to the bathroom, it will make a face and stink lines will appear around it. If the player activates the toilet icon during this animation, but before the pet has gone to the bathroom, the pet will use a toilet instead. If the pet gets sick, an Ice pack icon appears to the head of the pet as it sits still at the bottom of the screen, with an unhappy expression. The pet can become sick for a number of reasons such as overfeeding of snacks or failing to clean up droppings.
The et can die if sickness is left unchecked. The pet can be cured by pressing the “Health” option. Pets would often fall asleep during the night time. In our version the player will drag the sleeping mask to the eyes of the pet so the pet will fall asleep. Life cycle The pet goes through several distinct stages of development throughout its life cycle. Each stage lasts a set amount of time, and when it reaches a new stage, the toy plays a jingle, and the pet’s appearance changes. The pet can “die” due to poor care, old age, sickness, and in a few versions, predators.
The pet’s life cycle stages are Baby, Child, Teen, and Adult. Poor care can cause a pet to die, but it can also die of old age. When the pet dies a ghost will appear and will fly above . After the pet dies, the player restart from the beginning. Objectives: Kaki Diamagnetic can provide people with a sense of security and self- confidence. This can pose to be especially true in those who have difficulty communicating or interacting with others. People may look to their virtual friends for positive encouragement or just companionship.